Categories
-Updates 11.7 The High-Tech Home 6.3 From Hypertext to Interactive Multimedia

Is Virtual Reality an Empathy Generator?

Project Syria

Most of us think about video games as escapist fare. But a new genre of games, called news games, can take players deeper into real-world situations, helping them to develop an understanding of news that goes far beyond headlines. This NPR story talks about the potential impact of these games, including a USC student project called Project Syria.
This short video goes deeper into the Project and the process of creating this compelling virtual reality experience.
Categories
-Cross Currents 9.3 Internet Issues: Ethical and Political Dilemmas

Helping Technology Addicts Return to Reality

treehouse-3_wide-b3cddc298fb809949a50e006007cef2e5ea686a9-s4-c85For most of us, the word “addiction” evokes images of people whose lives are controlled by drugs. But for many people—especially younger men—addictions aren’t about chemicals; they’re about technology. This touching NPR story profiles patients in a clinic that specializes in helping tech addicts retake control of their lives.
npr.org/2013/10/20/238095806/when-playing-video-games-means-sitting-on-lifes-sidelines

Categories
-Context 10.5 Human Questions for a Computer Age 11.7 The High-Tech Home

In Defense of Games

In the ongoing debate about the impact of video games on the human brain, emotional arguments are seldom grounded in solid research. In this TED talk, Daphne Bavelier claims that current research contradicts many common-sense beliefs about the psychological impact of fast-paced gaming. The research is still in the early stages; after all, computer gaming is a relatively new human activity. And there remain questions about violence, addiction, and other big issues. But the research described here is a small step toward understanding how what we do changes who we are.
http://www.ted.com/talks/daphne_bavelier_your_brain_on_video_games.html

Categories
-Context 13.3 E-Business 2.0: Reinventing Web Commerce 13.4 E-Commerce Ethics 13.5 Inventing the Future: E-Commerce Tomorrow: The Never-Ending Game

Psychological Secrets of E-Commerce

It’s generally wise to understand the tools and tricks that people and institutions use to manipulate our behavior. This Wired article is packed with insights into how everybody from Amazon to Zynga gets you to spend more time and money at their sites.
wired.com/magazine/2011/06/ff_gamed/all/1


Categories
-Updates 13.3 E-Business 2.0: Reinventing Web Commerce 13.5 Inventing the Future: E-Commerce Tomorrow: The Never-Ending Game

TaskRabbit: A Game-like People-to-People Business

People use eBay and other auction sites for C2C transactions involving material goods. TaskRabbit is a C2C clearinghouse for services. Need somebody to run an errand or put together your new desk? Ask TaskRabbit.