About Digital Planet
Chapter/Section
Chapter 1 Exploring Our Digital Planet
1.0 Creating Communities on the Living Web
1.1 Living in a Nondigital World
1.2 Computers in Perspective
1.3 Computers Today: A Brief Taxonomy
1.4 Computer Connections: The Internet Revolution
1.5 Into the Information Age
1.6 History of the Future
1.7 Inventing the Future: Tomorrow Never Knows
Chapter 2 Hardware Basics: Inside the Box
2.0 Steve Wozniak, Steve Jobs, and the the Garage that Grew Apples
2.1 What Computers Do
2.2 A Bit About Bits
2.3 The Computer’s Core: CPU and Memory
Buses, Ports, and Peripherals
2.5 Inventing the Future: Energy, Atoms, and Light
Chapter 3 Hardware Basics: Peripherals
3.0 Bill Gates Rides the Digital Wave
3.1 Input: From Person to Processor
3.2 Output: From Pulses to People
3.3 Storage Devices: Input Meets Output
3.4 The Computer System: The Sum of Its Parts
3.5 Inventing the Future: Tomorrow’s Peripherals
Chapter 4 Software Basics: The Ghost in the Machine
4.0 Linus Tovalds and the Software Nobody Owns
4.1 Processing with Programs
4.2 Software Applications: Tools for Users
4.3 System Software: The Hardware-Software Connection
4.4 The User Interface: The Human-Machine Connection
4.5 File Management: Where’s My Stuff?
4.6 Software Piracy and Intellectual Property Laws
4.7 Inventing the Future: Tomorrow’s User Interfaces I
Chapter 5 Productivity Applications
5.0 Doug Engelbart Explores Hyperspace
5.1 The Wordsmith’s Toolbox
5.2 Emerging Word Tools
5.3 The Desktop Publishing Story
5.4 Beyond the Printed Page
5.5 The Spreadsheet: Software for SImulation
5.6 Statistical Software: Beyond Spreadsheets
5.7 Calculated Risks: Computer Modeling and Simulation
5.8 Inventing the Future: Multisensory Interfaces
Chapter 6 Graphics, Digital Media, and Multimedia
6.0 Tim Berners-Lee Weaves the Web for Everybody
6.1 Focus on Computer Graphics
6.2 Dynamic Media: Beyond the Printed Page
6.3 From Hypertext to Interactive Multimedia
6.4 Multimedia Authoring: Making Mixed Media
6.5 Inventing the Future: Shared Virtual Spaces
Chapter 7 Database Applications and Privacy Implications
7.0 The Google Guys Search for Tomorrow
7.1 The Electronic File Cabinet: Database Basics
7.2 Beyond the Basics: Database-Management Systems
7.3 Database Trends
7.4 No Secrets: Computers and Privacy
7.5 Inventing the Future: Embedded Intelligence and Ubiquitous Computing
Chapter 8 Networking and Digital Communication
8.0 Arthur C. Clarke’s Magical Prophecy
8.1 Basic Network Anatomy
8.2 Wireless Network Technology
8.3 Specialized Networks: From GPS to Digital Money
8.4 The Network Advantage
8.5 Interpersonal Computing: From Communication to Communities
8.6 Inventing the Future: The Mind-Machine Connection
Chapter 9 The Evolving Internet
9.0 Arpanet Pioneers Build a Reliable Network out of Unreliable Parts
9.1 Inside the Internet
9.2 Inside the Web
9.3 Internet Issues: Ethical and Political Dilemmas
9.4 From Cyberspace to Infosphere
9.5: Inventing the Future: The Invisible Information Infrastructure
Chapter 10 Computer Security and Risks
10.0 Gilberto Gil and the Open Source Society
10.1 Online Outlaws: Computer Crime
10.2 Computer Security: Reducing Risks
10.3 Security, Privacy, Freedom, and Ethics
10.4 Security and Reliability
10.5 Human Questions for a Computer Age
10.6 Inventing the Future: Evolving Technology, Evolving Security
Chapter 11 Computers at Work, School, Home
11.0 Alan Kay Invents the Future
11.1 Where Computers Work
11.3 Automation, Globalization, and Outsourcing
11.4 Education in the Information Age
11.5 High-Tech Schools
11.6 Technology and School: Midterm Grades
11.7 The High-Tech Home
11.8 Inventing the Future: Tomorrow’s Technology for Today’s Children
Chapter 12 Information Systems in Business
12.0 Andy Grove, the Paranoid Chip Merchant
12.1 Systems and Organizations
12.2 Information Technology and Management
12.3 Planning for Information Systems
12.4 Inventing the Future: The Virtualization of IT
Chapter 13 E-Commerce and E-Business: The Evolving Internet Economy
13.0 Jeff Bezos Takes Amazon into the Cloud
13.1 Business on Internet Time
13.2 E-Business 1.0: Intranets, Extranets, and E-Sales
13.3 E-Business 2.0: Reinventing Web Commerce
Digital Planet
4.3 System Software: The Hardware-Software Connection
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