• About Digital Planet
  • Chapter/Section
    • Chapter 1 Exploring Our Digital Planet
      • 1.0 Creating Communities on the Living Web
      • 1.1 Living in a Nondigital World
      • 1.2 Computers in Perspective
      • 1.3 Computers Today: A Brief Taxonomy
      • 1.4 Computer Connections: The Internet Revolution
      • 1.5 Into the Information Age
      • 1.6 History of the Future
      • 1.7 Inventing the Future: Tomorrow Never Knows
    • Chapter 2 Hardware Basics: Inside the Box
      • 2.0 Steve Wozniak, Steve Jobs, and the the Garage that Grew Apples
      • 2.1 What Computers Do
      • 2.2 A Bit About Bits
      • 2.3 The Computer’s Core: CPU and Memory
        • Buses, Ports, and Peripherals
      • 2.5 Inventing the Future: Energy, Atoms, and Light
    • Chapter 3 Hardware Basics: Peripherals
      • 3.0 Bill Gates Rides the Digital Wave
      • 3.1 Input: From Person to Processor
      • 3.2 Output: From Pulses to People
      • 3.3 Storage Devices: Input Meets Output
      • 3.4 The Computer System: The Sum of Its Parts
      • 3.5 Inventing the Future: Tomorrow’s Peripherals
    • Chapter 4 Software Basics: The Ghost in the Machine
      • 4.0 Linus Tovalds and the Software Nobody Owns
      • 4.1 Processing with Programs
      • 4.2 Software Applications: Tools for Users
      • 4.3 System Software: The Hardware-Software Connection
      • 4.4 The User Interface: The Human-Machine Connection
      • 4.5 File Management: Where’s My Stuff?
      • 4.6 Software Piracy and Intellectual Property Laws
      • 4.7 Inventing the Future: Tomorrow’s User Interfaces I
    • Chapter 5 Productivity Applications
      • 5.0 Doug Engelbart Explores Hyperspace
      • 5.1 The Wordsmith’s Toolbox
      • 5.2 Emerging Word Tools
      • 5.3 The Desktop Publishing Story
      • 5.4 Beyond the Printed Page
      • 5.5 The Spreadsheet: Software for SImulation
      • 5.6 Statistical Software: Beyond Spreadsheets
      • 5.7 Calculated Risks: Computer Modeling and Simulation
      • 5.8 Inventing the Future: Multisensory Interfaces
    • Chapter 6 Graphics, Digital Media, and Multimedia
      • 6.0 Tim Berners-Lee Weaves the Web for Everybody
      • 6.1 Focus on Computer Graphics
      • 6.2 Dynamic Media: Beyond the Printed Page
      • 6.3 From Hypertext to Interactive Multimedia
      • 6.4 Multimedia Authoring: Making Mixed Media
      • 6.5 Inventing the Future: Shared Virtual Spaces
    • Chapter 7 Database Applications and Privacy Implications
      • 7.0 The Google Guys Search for Tomorrow
      • 7.1 The Electronic File Cabinet: Database Basics
      • 7.2 Beyond the Basics: Database-Management Systems
      • 7.3 Database Trends
      • 7.4 No Secrets: Computers and Privacy
      • 7.5 Inventing the Future: Embedded Intelligence and Ubiquitous Computing
    • Chapter 8 Networking and Digital Communication
      • 8.0 Arthur C. Clarke’s Magical Prophecy
      • 8.1 Basic Network Anatomy
      • 8.2 Wireless Network Technology
      • 8.3 Specialized Networks: From GPS to Digital Money
      • 8.4 The Network Advantage
      • 8.5 Interpersonal Computing: From Communication to Communities
      • 8.6 Inventing the Future: The Mind-Machine Connection
    • Chapter 9 The Evolving Internet
      • 9.0 Arpanet Pioneers Build a Reliable Network out of Unreliable Parts
      • 9.1 Inside the Internet
      • 9.2 Inside the Web
      • 9.3 Internet Issues: Ethical and Political Dilemmas
      • 9.4 From Cyberspace to Infosphere
      • 9.5: Inventing the Future: The Invisible Information Infrastructure
    • Chapter 10 Computer Security and Risks
      • 10.0 Gilberto Gil and the Open Source Society
      • 10.1 Online Outlaws: Computer Crime
      • 10.2 Computer Security: Reducing Risks
      • 10.3 Security, Privacy, Freedom, and Ethics
      • 10.4 Security and Reliability
      • 10.5 Human Questions for a Computer Age
      • 10.6 Inventing the Future: Evolving Technology, Evolving Security
    • Chapter 11 Computers at Work, School, Home
      • 11.0 Alan Kay Invents the Future
      • 11.1 Where Computers Work
      • 11.3 Automation, Globalization, and Outsourcing
      • 11.4 Education in the Information Age
      • 11.5 High-Tech Schools
      • 11.6 Technology and School: Midterm Grades
      • 11.7 The High-Tech Home
      • 11.8 Inventing the Future: Tomorrow’s Technology for Today’s Children
    • Chapter 12 Information Systems in Business
      • 12.0 Andy Grove, the Paranoid Chip Merchant
      • 12.1 Systems and Organizations
      • 12.2 Information Technology and Management
      • 12.3 Planning for Information Systems
      • 12.4 Inventing the Future: The Virtualization of IT
    • Chapter 13 E-Commerce and E-Business: The Evolving Internet Economy
      • 13.0 Jeff Bezos Takes Amazon into the Cloud
      • 13.1 Business on Internet Time
      • 13.2 E-Business 1.0: Intranets, Extranets, and E-Sales
      • 13.3 E-Business 2.0: Reinventing Web Commerce

Digital Planet

12.0 Andy Grove, the Paranoid Chip Merchant

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