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Categories

  • -Context
  • -Cross Currents
  • -Inventing the Future
  • -Multimedia
  • -Updates
  • 1.0 Creating Communities on the Living Web
  • 1.2 Computers in Perspective
  • 1.3 Computers Today: A Brief Taxonomy
  • 1.4 Computer Connections: The Internet Revolution
  • 1.5 Into the Information Age
  • 1.6 History of the Future
  • 1.7 Inventing the Future: Tomorrow Never Knows
  • 10.1 Online Outlaws: Computer Crime
  • 10.2 Computer Security: Reducing Risks
  • 10.3 Security, Privacy, Freedom, and Ethics
  • 10.4 Security and Reliability
  • 10.5 Human Questions for a Computer Age
  • 10.6 Inventing the Future: Evolving Technology, Evolving Security
  • 11.1 Where Computers Work
  • 11.2 Technology and Job Quality
  • 11.3 Automation, Globalization, and Outsourcing
  • 11.4 Education in the Information Age
  • 11.5 High-Tech Schools
  • 11.6 Technology and School: Midterm Grades
  • 11.7 The High-Tech Home
  • 12.1 Systems and Organizations
  • 13.0 Jeff Bezos Takes Amazon into the Cloud
  • 13.2 E-Business 1.0: Intranets, Extranets, and E-Sales
  • 13.3 E-Business 2.0: Reinventing Web Commerce
  • 13.4 E-Commerce Ethics
  • 13.5 Inventing the Future: E-Commerce Tomorrow: The Never-Ending Game
  • 14.1 How People Make Programs
  • 14.2 Programming Languages and Methodologies
  • 14.5 The State of Software
  • 14.6 Inventing the Future: The Future of Programming
  • 15.0 Alan Turing, Military Intelligence, and Intelligent Machines
  • 15.1 Thinking About Thinking Machines
  • 15.2 Natural-Language Communication
  • 15.3 Knowledge Bases and Expert Systems
  • 15.4 Pattern Recognition: Making Sense of the World
  • 15.5 Question-Answering Machines
  • 15.6 The Robot Revolution
  • 2.0 Steve Wozniak, Steve Jobs, and the the Garage that Grew Apples
  • 2.3 The Computer's Core: CPU and Memory
  • 3.1 Input: From Person to Processor
  • 3.2 Output: From Pulses to People
  • 3.3 Storage Devices: Input Meets Output
  • 3.4 The Computer System: The Sum of Its Parts
  • 3.5 Inventing the Future: Tomorrow's Peripherals
  • 4.1 Processing with Programs
  • 4.2 Software Applications: Tools for Users
  • 4.3 System Software: The Hardware-Software Connection
  • 4.4 The User Interface: The Human-Machine Connection
  • 4.5 File Management: Where's My Stuff?
  • 4.6 Software Piracy and Intellectual Property Laws
  • 4.7 Inventing the Future: Tomorrow's User Interfaces I
  • 5.0 Doug Engelbart Explores Hyperspace
  • 5.4 Beyond the Printed Page
  • 5.5 The Spreadsheet: Software for SImulation
  • 5.6 Statistical Software: Beyond Spreadsheets
  • 5.7 Calculated Risks: Computer Modeling and Simulation
  • 5.8 Inventing the Future: Multisensory Interfaces
  • 6.0 Tim Berners-Lee Weaves the Web for Everybody
  • 6.1 Focus on Computer Graphics
  • 6.2 Dynamic Media: Beyond the Printed Page
  • 6.3 From Hypertext to Interactive Multimedia
  • 6.4 Multimedia Authoring: Making Mixed Media
  • 6.5 Inventing the Future: Shared Virtual Spaces
  • 7.0 The Google Guys Search for Tomorrow
  • 7.2 Beyond the Basics: Database-Management Systems
  • 7.3 Database Trends
  • 7.4 No Secrets: Computers and Privacy
  • 7.5 Inventing the Future: Embedded Intelligence and Ubiquitous Computing
  • 8.2 Wireless Network Technology
  • 8.3 Specialized Networks: From GPS to Digital Money
  • 8.4 The Network Advantage
  • 8.5 Interpersonal Computing: From Communication to Communities
  • 8.6 Inventing the Future: The Mind-Machine Connection
  • 8.7 Social Networks
  • 9.0 Arpanet Pioneers Build a Reliable Network out of Unreliable Parts
  • 9.1 Inside the Internet
  • 9.2 Inside the Web
  • 9.3 Internet Issues: Ethical and Political Dilemmas
  • 9.4 From Cyberspace to Infosphere
  • 9.5: Inventing the Future: The Invisible Information Infrastructure
  • Buses, Ports, and Peripherals
  • Chapter 1 Exploring Our Digital Planet
  • Chapter 10 Computer Security and Risks
  • Chapter 12 Information Systems in Business
  • Chapter 13 E-Commerce and E-Business: The Evolving Internet Economy
  • Chapter 14 Systems Design and Development
  • Chapter 15 Is Artificial Intelligence Real?
  • Chapter 2 Hardware Basics: Inside the Box
  • Chapter 3 Hardware Basics: Peripherals
  • Chapter 6 Graphics, Digital Media, and Multimedia
  • Chapter 7 Database Applications and Privacy Implications
  • Chapter 8 Networking and Digital Communication
  • Chapter 9 The Evolving Internet
  • Chapter/Section
  • Ports and Slots Revisited
  • Working Wisdom: Ergonomics and Health
  • Working Wisdom: Green Computing

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